﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Othello_Game
{
    public interface IReinforcementLearningAlgorithm
    {
        /// <summary>
        ///// This method decide which ActionList is the best
        /// </summary>
        /// <param name="list">An ActionList of the possible moves</param>
        /// <param name="depthSearch">The depth or strength of the search</param>
        /// <returns>Returns an ActionList which will</returns>
        ActionList FindBest(Othello_Game.Board board, int depthSearch, MainScreen ms);
    }
}
